Should I write my model for each games using IModelLocator (cairngorm) or the LCCS stuff?

by on October 22, 2011

Q: I am attempting to write a multi-player game site using the flex framework and livecycle collaboration service (LCCS), and I am a little confused when it comes to shared models. Mainly I’m unsure about using cairngorm vs using the built in ‘sharedModel’ and ‘sharedCollection’ that come with the LCCS SDK. Should I write my model for each games using IModelLocator (cairngorm) or the LCCS stuff? Am I looking at this wrong and somehow I need/can use both? I know I need the LCCS for connecting clients, so I’m leaning towards using thier versions of the shared models. Any help is appreciated. Thanks.